finalRender's rich set of Light Sources
... in the beginning there is always light.
finalRender R3 supports the standard 3ds Max light sources, including Photometric Lights. Besides the standard 3ds Max lights, finalRender ships with many additional unique light types that can be easily used to simulate real world lighting scenarios, or even out of this world light effects.
Find below a short list of additional Light Types introduced by finalRender R3:
Light Types (scene objects):
- Object Light
- Particle Light
- Rectangular Light
- Cylinder Light
- Dome Light
Other Light Emitters:
- fR-Light (Material)
- Physical Sky
- Skylight
- HDRI Texture Maps
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