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finalRender R3


New slider AA

finalRender R3 introduces a new system of adjusting anti-aliasing.  Anyone in 3D knows that AA is notoriously difficult to tune in a raytrace engine.  In finalRender R3, one slider with left to right dragging capabilities has been provided to tune anti-aliasing using automatic settings.  Simply drag the slider and it will adjust many different parameters to an optimum level, such as threshold jitter minimum and maximum samples.


fR AA menu


Once the slider is used to adjust AA to the correct level for the scene, simply go in and adjust all the advanced parameters, tuning AA to achieve a little more speed or quality.  This offers a really intuitive workflow for a very difficult rendering task.

Adaptive Multiple Ray Sampler

A focus of finalRender is to offer many enhancements related to Anti-Aliasing (AA).  One of the biggest improvements thus far in finalRender R3 is the unified Sampler for raytracing effects that requires more than one ray to render a certain effect.  Effects like: Depth of Field, Area Shadows, Area Lights, Quasi Monte-Carlo GI and Blurry reflections, are all affected by this new Sampler.

What does the Adaptive Multiple Ray Sampler do?

Previously, it was difficult to get an optimal render time when multiple rendering effects were being used in one scene.  A scene, that had raytraced area shadows combined with blurry reflections and GI with a "bit" of Depth of Field, would be virtually impossible to render in a reasonable amount of time.  The new Adaptive Multiple Ray Sampler (AMRS for short) is THE technology to solve these types of rendering bottlenecks.  finalRender R3 condenses multiple ray effects into one set of controls.

Anti-Aliasing Core Engine Technologies

The latest advanced adaptive Anti-Aliasing sampling algorithms are implemented within finalRender R3 and provide a new engine along with significant speed enhancements to the existing engines.  Careful attention and R&D went into enhancing the quality of the raytracing core and a great deal of beneficial feedback from our users around the globe was received which helped us tailor new technologies to the needs of the artist.  finalRender R3 has made great strides in speed and quality, consequently, making considerable differences between versions.  The innocent looking image shown below, for example, uses the new Adaptive Sampler to render even the finest details correctly.  In exhaustive testing, it was discovered that other raytracing applications often miss several lines and/or generate moiré effects while finalRender does not.



Further tests conducted during the beta process revealed much faster rendering times with better quality, as compared to the previous versions of finalRender.  Decreases in rendering performance of 5-10 times on the same scenes were not uncommon, and when compared with other rendering technologies, they were 2-5 times faster with equivalent or better image quality.

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