finalRender R3 unleashed the first affordable and fast GI solution for 3ds Max. Then came Stage-1 R1 and then R2; now finalRender R3 revolutionizes rendering all over again! With many enhancements to the AQMC GI engine, a new era of better and faster GI rendering has been started.
Adaptive Quasi-Monte Carlo is the global illumination engine in finalRender R3. With the all new fine tuned AQMC, you can now produce better and higher quality renderings in less time and with beautiful flicker free global illumination animations.
Flicker free GI
AQMC has an option for rendering moving and deforming objects with global illumination without getting those undesirable flickering effects. With AQMC character animation mode, you can render things like bricks flying off buildings, deformation of a character, and anything in between.
AQMC also has an option for camera animation. There have always been techniques for rendering pre-passes for every other frame and saving them to obtain a nice camera fly pass. With AQMC, we have automated this feature so that you can simply check camera fly, and finalRender will calculate the pre-pass for you. Once this is accomplished, you can render your GI without having to worry about tricks or re-using different sample sets.