fR-Override
Full control over raytracing ray levels is made apparent by the new fR-Override material in finalRender R3. This material lets the user configure which other materials that should be "seen", in addition to the main material, by secondary ray effects. This new material, fR-Override, makes it possible to use different materials for reflections, refractions, caustics, shadow casting, receiving shadows and GI with only one object which only requires one material applied to it!

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