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Hardware Accelerated Rendering

Sneak Preview into the future of finalRender R4 SE Technology at SIGGRAPH 2010

Victoria, BC -July 13, 2010

cebas Visual Technology Inc. today, announces a major new product development cycle, which will affect all future software developments related to cebas’ suite of finalRender rendering solutions, for 3ds Max, Maya and CINEMA 4D.

cebas invites you to witness their latest breakthrough in hardware accelerated rendering technology. Please visit booth, #314, at SIGGRAPH 2010 in Los Angeles, CA from July 27th to 29th where cebas will demonstrate, as a world premiere, its latest prototype: the first advanced, fully integrated, hardware accelerated global illumination rendering solution which is based on the production proven finalRender rendering system. This future version of finalRender, R4 SE, is due to be released in Q1 of 2011 and will be available as a major upgrade to registered customers of finalRender.

TESLA BOARD
image for Illustration purpose,only

finalRender Release 4 will incorporate enhanced CUDA GPU acceleration as well as full OpenCL support, without restricting the feature set and functionality of finalRender for 3ds Max. By actually accelerating the rendering core itself and still using the full processing power of all available Muti-Core CPUs, the user will benefit on both sides of the hardware world, be it GPU or CPU. An investment into a fast GPU accelerator card will provide increased benefit, as will a new Multi-Core PC system even while utilizing a legacy GPU accelerator card.

This true hybrid-hardware acceleration approach distinguishes finalRender as a top performer from other solutions now available for 3ds Max. While other solutions for 3ds Max do not support any, or merely a fraction of the rendering effects that are important to professional studios, finalRender R4 SE, with its market-leading technology in CPU & GPU hardware acceleration, will revolutionize the 3D Effects industry of tomorrow. 


Rendering effects supported by the GPU accelerated version of finalRender R4 SE:

  • Render Elements
  • Render Passes
  • Support of advanced highly optimized non path tracing GI-Engines
  • Soft-Shadows
  • IES Lights
  • Displacement
  • Subsurface Scattering
  • All compatible 3ds Max Materials
  • Support for atmospheric rendering engines like pyroCluster and FumeFX
  • Volume-Light Effects
  • Distributed Rendering
  • Stereo-Camera compatible

In fact, finalRender supports all the well known rendering effects that made it the render solution of choice for key sequences in Roland Emmerich’ blockbuster movie, “2012,” and for some of the imagery created for the Walt Disney blockbuster movie, “Alice in Wonderland.”


Hardware Acceleration Technology

finalRender’s hybrid hardware acceleration approach is partly based on NVIDIA’s highly optimized CUDA programming framework and technology, promising the best possible use of all available GPU processing power, including possible Multi-GPU hardware configurations.

GPU

In addition to the highly optimized NVIDIA CUDA program code, finalRender R4 SE will also support the OpenCL (Open Computing Language) industry standard for GPU-Programming. OpenCL is an open framework for writing programs that execute across heterogeneous platforms, consisting of CPUs, GPUs and other processors. OpenCL was initially developed by Apple Inc. and refined in collaboration with technical teams from AMD, IBM, Intel, and NVIDIA.

By incorporating both industry standards (CUDA and OpenCL) to the fullest extent, massive acceleration, when rendering photo realistic images, will be guaranteed to cebas’ customers, regardless of the type of acceleration hardware platform that might show up in the future.

Unlike other recently announced GPU rendering solutions which promise similar acceleration methods for 3ds Max, finalRender R4 SE is the first to display a fully integrated CPU + GPU rendering acceleration technology - offering the best of both worlds in one rock solid Hollywood-Blockbuster rendering package.


Michael Breitzke, Head Technology Engineer of rendering solutions at cebas says:

“In a pretty lengthy research and development process, lasting probably more than 2 years, cebas came to the conclusion that the use of non industry standard rendering accelerator solutions, like those promoted by some of the FGPA boards out there, do not deliver the promised rendering speedup, nor do they offer the security of a proper return of investment. The task of achieving considerable hardware rendering acceleration without losing any of the features your render system offers is massive, this is why many vendors choose not to go down this route; not so with cebas. By doing it the hard way, rewriting the foundation of the ray-tracing and shading core of finalRender and by incorporating industry standards like CUDA and OpenCL, the new evolution of finalRender R4 SE promises to achieve the speed and hardware acceleration of which all of the users of high-end graphics systems have dreamed.”


The Future of Rendering

The future finalRender R4 SE product will not need any new shaders, special modeling or fancy tools with which to leverage all of the power that GPU+CPU accelerator hardware offers. finalRender R4 SE will integrate Next Generation Hardware rendering acceleration transparently without the user being aware of any changes but the increase in speed!

Future cebas software development involving rendering and physics simulation technology will include either GPU or similar hardware acceleration technologies in their core. The first line of products to see full GPU acceleration support in their core will be finalRender R4 SE.

A very first finalRender GPU prototype for 3ds Max will be available for experiencing first hand at the SIGGRAPH 2010 exposition in Los Angeles, California. This product presentation will show off the very early stages of a future product release of finalRender R4 and finalRender R4 SE, both available as an update to finalRender R3.5 which will be also shown for the first time on the show floor, from July 27 to July 29th.


About cebas Visual Technology

Based on a solid line-up of growing products and services, cebas Visual Technology Inc. offers many production solutions for 3D Effects Studios as well as CAD or Visualization Design companies. cebas software is used every day in award winning movie productions, digitally produced games and architectural design presentations, allowing their global customers to achieve complex visual effects that are photo-realistic and compelling. Movies like “2012”, “Alice in Wonder Land”, “The Last Air Bender”, “GI Joe”, “Percy Jackson and the Olympians”, “Nightmare on Elm Street”, “Jonah Hex” and “Iron Man 2” all utilize cebas software to drive prominent 3D and special effects scenes.


Contact:

cebas Visual Technology Inc.
press@cebas.com
www.cebas.com

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