BitmapHDR finalRender Texture Map
finalRender R3 offers full support of HDR-Images along with correct Non-Clamped Color values in bitmaps. Every installation of finalRender comes installed with a new bitmap type called BitmapHDR. This texture map is meant to replace the standard HDRI import filter of 3ds Max. BitmapHDR overcomes so many restrictions that can be found in the shipping version of 3ds Max's own HDRI loader.
 |
|
Exposure = 0.0
|
Exposure = 1.0
|
Linear Workflow (LWF) Additions
To guarantee a proper Linear Work Flow when working with finalRender R3, Color Space Conversion functions have been added to the finalRender Bitmap-HDR texture.
There are several ways to set up a proper linear work flow within a rendering pipeline. In general, all textures coming into the renderer should be in a well defined linear format and not Gamma corrected in any way. Using proper OpenEXR or HDRI textures avoids many possible problems that can arise out of non linear file formats like JPG or TGA. However, the world is not always good to us and so there can be many situations where a JPG texture is the only thing available. Depending on the source of such a texture and how it was processed , some modifications to this texture might be necessary. This is why we have added extra LWF functionality right into the core of the rendering and texturing process! With this texture map, the user is able to control all aspects of the color space, to ensure that all textures are properly linear and stay linear, throughout the entire rendering chain.
|