fR-Raytrace Texture Map
The fR-Raytrace Map is designed to be used in concert with standard 3ds Max materials, where you only need basic reflection and/or refraction capabilities. Any of the included finalRender specific material types might be overkill, so this Map type gives you some of the most common features rolled into a single interface.
Features like Glossy Reflections and Refractions are well supported by this material.

fR-Raytrace Texture Map - Glossy Reflection example
|