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finalRender R3

fR-ColorCorrect

The fR-Color-Correct texture map is implemented as a standard 3ds Max texture map and comes as a core component with finalRender R3

Full RGB, HSV color processing features have been implemented into this versatile texture map to offer a maximum of flexibility to adjust  texture maps inside of 3ds Max and the material editor, eliminating the need for an external image processing application to adjust the color space, contrast or HDR values of a texture map.

This texture map can even be used to modify secondary ray level behavior; it is very easy to modify or set the color to a specific value for reflected or GI rays only, independent of the main diffuse texture part. 

 

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