fR-Glass Material
The fR-Glass material uses similar controls and settings as the standard 3ds Max materials. Keep in mind, that this material is intended to simulate a standard glass behavior, however, you may use your creativity to tweak this material for whatever other material effect you may devise.
fR-Glass has a simple structure with an optimized number of settings in order to reduce set-up time. In order to produce clear glass objects, simply select fR-Glass and assign it to any glass objects in the scene, without making many modifications.
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