Light Transport - to the Extreme!
finalRender Stage-2 supports many different methods to render direct and indirect illumination in a 3D scene. The user already has a rich choice among several GI-Engines; a developer may even use the finalRender Stage-2 SDK to add their own illumination engine to the set of rendering tools. finalRender Stage-2 offers one of the fastest GI-rendering engines available, so fast that it is being utilized by many major current movie picture and animation projects.
The image shown below, was rendered with the latest version of finalRender Stage-2; no direct light source and no area light was used. All illumination comes indirectly from the attached room. Such a scene setup is usually seen as a GI-killer because the GI-engine has to "search" for the lights in this room. This search is done by sending out random rays - the light can not always easily be found. As you can see finalRender Stage-2 can do this very efficiently and cleanly. There is no need for slow path tracing or MLT methods to properly illuminate these kind of scenes within finalRender Stage-2.

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