Particle Access
No other particle system for 3ds Max gives you this in-depth control like thinkingParticles. You may access the values of any particle, or group of particles, and apply any effect to them. This offers real particle control like never before. With thinkingParticles, your dreams become reality.
thinkingParticles goes way beyond a simple particle system implementation for 3ds Max. The combination of thinkingParticles and other powerful cebas plug-ins like pyrocluster®, finalFlares™, or finalRender® will allow you to create special effects like never before. Thanks to the fully integrated inter-particle access, everything can be done. A particle rule within thinkingParticles may, for example, control the color or intensity of a lensflare effect created with finalFlares. The same is true for a pyrocluster atmospheric rendering effect. thinkingParticles may control nearly every aspect of the pyrocluster effect based on rules.
In this sample, you can see that particle fragments are able to emit new particles. This is possible without losing full control over the new particles. One single powerful user interface allows you to control any of the three particle groups in this animation. You may add some gravity effects to the fragments, and at the same time, you may add some wind effects to the trails.
With the introduction of internal plug-in data streams, cebas has opened up a whole new world of possibilities. For example, one could assign various PyroCluster effects to different particle groups in thinkingParticles. A collision between two fragments may create a dust cloud, while in the same animation and particle system, a collision between a fragment and another object may create an explosion and fire effect.
|