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FumeFX 2.0

Welcome to FumeFX 2.0 

FumeFX 2 is a powerful fluid dynamics engine designed for the simulation and rendering of realistic fire, smoke, explosions and other gaseous phenomena. Its versatility, robustness, and intuitive workflow make it a perfect solution for even the most demanding tasks in the computer graphics industry. Designed for use by visual effects artists, game developers, and visualization professionals who demand the utmost in realism, it is unrivaled in its ability to achieve the nuances and complexity of fluid gas behavior.


The key to the FumeFX 2 difference is that it combines your specific aesthetic vision with real-world physics. Other plug-ins help users to fabricate artistic renditions of fire through complicated animation of particles; the results of this time-consuming approach are ultimately limited by its basis on completely arbitrary factors. By contrast, FumeFX 2 fire and smoke behave according to the real-world laws of fluid dynamics and react to relevant physical forces, such as temperature and gravity. This means you can produce realistic, voxel-based simulations with greater speed and ease than ever before. Simply put, there is no other combustion effects tool that can compete with the physical simulation power in this plug-in.

FumeFX 2 has already been production proven in titles such as The Host (Gwoemul), Superman Returns, Iron Man, Spiderman 3, 2012 and various games cinematics including Warhammer Online, Dante's Inferno and others.

And just look at the features included in the product:

  • Wavelet Turbulence mode: Allows users to add extra detail to low resolution simulations.
     
  • Post processing: Gives users the ability to tighten (shrink) the FumeFX grid as much as possible around smoke and fire to limit memory consumption.Retiming: Lets users slow down and speed up their simulation caches.
     
  • Fuel-specific weight parameter: This parameter allows you to increase weight of the fuel causing it to be directly affected by the gravity.Temperature can now control where fire creates smoke. When temperature is above a set threshold, smoke will be added to the grid.
     
  • New FumeFX_Burn WSM: Allows you to affect your mesh’s vertex color based on FumeFX values.Turbulence and Forces are now visible inside the viewport even if grid is not simulated.
     
  • New Void Source: This helper will erase all the fields inside or outside of it (depending on the settings).The FumeFX Object Source helper now can handle multiple objects.The FumeFX Particle Source helper now uses AfterBurn style controls.
     
  • New FumeFX Source: You can now use one FumeFX source as the source for another FumeFX simulation.
     
  • Auto Synchronize Paths option now added to Global FumeFX Preferences so that when you change the Delault Output path, any Wavelet Turbulence, Retiming and Preview Window paths will be changed automatically
     
  • The Velocity channel added to the list of FusionWorks Render Elements.Additional MAXScript commands have been added for superior scripted controls of the entire FumeFX 2.0 process.

 

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